Erik Hodges is a hobby writer and a professional gamer, at least if you asked him. He has been writing fiction for over 12 years and gaming practically since birth, so he knows exactly what to nitpick when dissecting a game's story. When he isn't reviewing games, he's probably playing them.
You define the battle, but each Loop is designed to test you with more than simple pattern recognition. Overcome each challenge through intuitive action and a build that works for you.
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Previously, if the Stage 2 Boss was stunned, it would teleport away. This was intended, but it ended up making players lose valuable damage windows instead of gaining rewards for stunning the boss.
Each Alpha enemy and Doctor Wolf’s augmented monstrosities provide increasingly difficult challenges as you progress through the Loop. As well as harbouring secrets about Ovis Loop’s world and inhabitants, they also learn from your own playstyle.
Find a host of ferocious enemies, ranging from the smallest minions to hulking monstrosities – with an army augmented by the despicable Doctor Wolf.
is its art style. There’s a pulp fiction feel to its pixel art, which uses strong contrasts of dark and bright-but-grim colors to give everything a comic book look. You get the impression that Omega is fighting for a ruined world, as black terrain and washed-out orange skies give everything a look of being dead or dying.
I don't really know what's going on because the text bullets are so short, maybe if the dialog text was bigger and have more text to read faster, that way I could read more without pressing buttons because when i press buttons in the dialog text generally is for exit the text.
Dynamic, action-oriented combat – where cute meets dangerous as you take on Doctor Wolf’s minions in fierce battle. Pick up skills, earn and unlock new weapons, and take advantage of dynamic movement to get through the next fight.
We’ve been so lucky to find an incredible number of Protectors stepping up to defend the flock, and give us such wonderful feedback throughout demos and playtesting. We hope to continue working closely with you throughout the Early Access period and you can find us on
Other wave attacks existed to counter long-range playstyles, but their hitbox ranges were unfair in some cases, causing players to be hit even after dodging the main attack. We have adjusted the collision OVIS LOOP range so that this no longer happens.
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Roguelike progression – even now there’s plenty to unlock in Ovis Loop, but you’ll have to work for it. Hit the Loop and progress along the path until the lupine minions best you. Then hit it all over again with new skills and abilities to turn the tide of battle.
Early Access ensures that your opinions remain a leading influence on how our game continues to develop.